<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 16, 2015 at 7:43 PM, Björn Blissing <span dir="ltr"><<a href="mailto:bjorn.blissing@vti.se" target="_blank">bjorn.blissing@vti.se</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
That does not seem entirely correct, if you look at the values for running without Vsync I have managed to get down to 4 ms and a mean of 14 ms. So I guess that my screen has a scan out time of ~4ms and since I am rendering at ~3000 fps without Vsync I have somehow managed to send a frame just as the screen starts to scan out a new image.</blockquote></div><br></div><div class="gmail_extra">That actually sounds odd, because the monitor will not refresh the image faster than its fixed refresh rate. 4ms would require 250Hz refresh, I am not aware of any commonly sold LCD that could go that fast. Even 120Hz ones are quite rare. Are you sure it is not an artefact of your measurement method? I.e. that you start your timer circuit from the PC when you send a new image but the light sensor is still registering the light from the previous frame, so it triggers right away, giving you a false low reading, essentially showing only how long it took the GPU to send out the frame. If you aren't doing so already, you may have to implement the light trigger only when it has seen "dark" before "light" to make sure that it is not triggering on old data. An alternative method could be a simple R-C high pass filter circuit that will make it generate a pulse to stop your timer only on the transition (from dark to light or vice versa) and ignore the steady level.<br><br></div><div class="gmail_extra">J.<br></div><div class="gmail_extra"><br><br><br></div></div>