[osg-users] shadows on light points

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Thu Feb 11 01:05:33 PST 2021


Hi Community,

I am attaching a screenshot. In my scene I have LightPointNodes and
shadowed scene with

osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new
osgShadow::ShadowedScene;
shadowedScene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask);
shadowedScene->setCastsShadowTraversalMask(CastsShadowTraversalMask);

static int ReceivesShadowTraversalMask = 0x10;
static int CastsShadowTraversalMask = 0x20;

the LightPontNodes have
setNodeMask(0x100);

I am still seeing shadowed lightpoints as in the image attached. Any clue
someone?


-- 
trajce nikolov nick

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