[osg-users] How can I hide this white geometry without using the color transparency method and intersect?

Robert Osfield robert.osfield at gmail.com
Mon Feb 8 05:30:00 PST 2021

On Mon, 8 Feb 2021 at 13:21, mirr... at gmail.com <mirro187 at gmail.com> wrote:

> system win10&osg3.6.4
> //Modifying the depth test sequence doesn't seem to work
> setRenderBinDetails(1001,"DepthSorteBin");

There isn't any specific advice we can provide as you've provided no
specific information about the problem bit of your scene graph, all we have
is a screen shot with a random white quad circled.

The best I can suggest is to look at your database in a modelling tool and
remove the offending bit of geometry/triangles.  That assumes the problem
is with some geometry in your scene.

However, you don't provide any information that we can use so my suggestion
is just a random guess as to what might be wrong.  You really have to try
and provide a clear explanation of what is your scene graph and where the
problem might be in this scene graph.

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