[osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Wed Sep 30 01:00:47 PDT 2020
Thanks Robert!
I tried FBX already, but didn't manage it to get it running. I think the
main issue is the levels of details used for OSGB and how I can "access3
them to be used for the conversion. If someone has an idea how to do it,
let me know.
At the moment I'm busy with work at my office, but I will try to check it
out perhaps the next week.
On Wednesday, September 30, 2020 at 9:56:45 AM UTC+2 OpenSceneGraph Users
wrote:
> Hi Thomas,
>
> I had others might provide some guidance as I don't have any experience
> with Blender to share. The best I can do is provide general tips.
>
> The OSG file format contains all state and internal nodes of a feature
> rich scene graph, and the structure of the scene graph can be a deep
> hierarchy.
>
> The .obj format is a very simple format and can't represent the majority
> of the OSG's scene graph, so exporting from OSG to OBJ will only work well
> for very limited scene graphs.
>
> FBX might provide more capabilities, but again it won't represent much of
> the OSG's scene graph so again there will be limits about what you'll be
> able to export.
>
> The OSG tends to be used for final graphics applications rather than for
> data exchange, so the data tends to go from FBX/OBJ etc. to OSG.
>
> Robert.
>
> On Tue, 22 Sep 2020 at 13:05, OpenSceneGraph Users <
> osg-... at lists.openscenegraph.org> wrote:
>
>> Hello,
>> I hope I can ask my questions here in this forum. If misplaced - sorry.
>> Let me know if and where I can place them, if not here.
>>
>> I tied to run the osgconv.exe with different parameters on a model I
>> created with MATCH-3DX (see screenshot about data structure) to create a
>> textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some
>> other format I can read with Blender.
>> Here some of my command lines I used:
>>
>> osgconv DSM_Mesh.osgb DSM_Mesh.obj
>> osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj
>>
>> The result is a small blank OBJ file without any geometry and texture.
>> The reason may be the data structure from the OSGB output, which is a LOD
>> OSGB, storing the OSGB result in multiple tiles of different levels.
>> I used the osgviewer.exe which can read the result perfectly, therefore I
>> hoped I can use it in the same way for the conversion.
>>
>> I used OpenSceneGraph Library 3.6.5
>>
>> Best regards,
>> Thomas
>>
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