[osg-users] Rendering huge point clouds

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Tue Oct 6 00:05:29 PDT 2020


Hi Trajce,

There's no magic bullet for this, you will need to preprocess your data in
chunks and use PagedLODs/DatabasePager to load/unload on demand.
Something similar to what virtual planet builder does for imagery.

Markus Schütz, has some good papers and recent research to do it in an
efficient way:
https://www.cg.tuwien.ac.at/research/publications/2020/SCHUETZ-2020-MPC/,
although he didnt't use openscenegraph, but maybe is possible to create a
readerwriter of that format.

Best regards,
Rafa.

On Tue, Oct 6, 2020 at 1:18 AM Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:

> Hi Community,
>
> This might be an easy issue but I am struggling just with it. I have an
> array of  4GB of vertex data (position, normal, color) and I am trying to
> render the most optimal way. I am considering creating batches but it is
> not working well. Any hints, snippets are highly welcome!
>
> Thanks a bunch as always!
>
> Cheers,
> Nick
>
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> trajce nikolov nick
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