[osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Wed Mar 18 08:25:03 PDT 2020
Hi Robert,
thank you for the reply. You guess point me out to some way I could do
further problem analysis.
1.*could it be thread safety issue with the Windows iostream
implementation? - *that is a valid point I will check out this.
* 2.SingleThreaded to see if it's related to threading - *I have tried
this, app does not crash as far as I have tested.
* 3.disable the debug console output - *do you mean by disable this marco DEBUG_MESSAGE?
I noticed a macro "OSG_NOTIFY_DISABLED" in include/osg/Notify. Shoud I just
define this in that file Notify?
Best Regards
Yuan
Am Mittwoch, 18. März 2020 15:28:51 UTC+1 schrieb Robert Osfield:
>
> Hi Yuan,
>
> I'm not a Windows users so can't comment on platform specifics, so have to
> take an guess, could it be thread safety issue with the Windows iostream
> implementation?
>
> Could you try with the Viewer threading set to SingleThreaded to see if
> it's related to threading.
>
> Could you also disable the debug console output to see if that addresses
> the problem?
>
> Robert.
>
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