[osg-users] Textured ply file is black when loaded.
'Tom Pollok' via OpenSceneGraph Users
osg-users at googlegroups.com
Fri Jan 24 05:07:10 PST 2020
While i agree that it makes no sense for ply to support any application
specific formats, I still support the idea of allowing for importing a
small subset of possibilities.
If the plugin is called osgdb_ply.dll, how should one know that it only
supports the semantic of equalizergraphics. Is there a warning that only
one format is supported? Is it documented other than by the implemented
parser itself?
Anyways, I personally just think that the format that was used in the data
that I used is not so special. If you take a look then it is semantically
not much different than the ones used in obj files, except that there are
extra R G B A fields. And I think it is not a bad idea to have it, as it
is then possible to have a binary way of storing large textured meshes.
Am Freitag, 24. Januar 2020 03:50:28 UTC+1 schrieb julienvalentin51:
>
> Hi
> PLY is a meta format. It means its interpretation is application
> specific...The simple fact to map ply metadata to osg attribute semantic
> (texture coordinate for ex) is a complete nonsense.
> osgply plugin might have been developped without that in mind and have
> implement an application semantic mapping (Equalizer LGPL source)
> if you want to use ply format you'll have to implement your own plugin i'm
> afraid
> Cheers
>
> Le lundi 20 janvier 2020 11:38:08 UTC+1, Tom Pollok a écrit :
>>
>> I converted the repaired obj meshmodel from
>> https://groups.google.com/forum/#!topic/osg-users/BBUYMYiWGl8 using
>> MeshLab to a ply file.
>>
>> https://owncloud.iosb.fraunhofer.de/owncloud/s/fF6tLLgDCu2xwZk
>>
>> Pw: osg
>>
>> I can load the ply file using MeshLab and CloudCompare, but when loading
>> the ply file using openscenegraph 3.6.2 then i just get model that is
>> completely black.
>>
>> The header defines in a comment that there is a texture file:
>>
>> ply
>> format binary_little_endian 1.0
>> comment VCGLIB generated
>> comment TextureFile Wareneingang_material_0_map_Kd.jpg
>> element vertex 99428
>> property float x
>> property float y
>> property float z
>> element face 186642
>> property list uchar int vertex_indices
>> property list uchar float texcoord
>> property uchar red
>> property uchar green
>> property uchar blue
>> property uchar alpha
>> end_header
>>
>> But MeshLab did not create an mtl file, however as said, other tools can
>> still load the model.
>>
>> For loading i use:
>>
>> osgDB::Options* opt = new osgDB::Options;opt->setOptionString("noRotation");osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(pathToPlyFile, opt);
>>
>>
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