[osg-users] Node with different projection/view matrix fixed pipeline
Robert Osfield
robert.osfield at gmail.com
Tue Jan 21 03:00:49 PST 2020
The way I'd tackle dragging of objects in model space that are billboarded
icons would be to project the mouse coords into clip coords then into
object space using the matrices inverse of the (projection * view *
model). You'd also need to compute the depth to use, this could be
computed by taking the original object space into clip coords, then using
this in the mouse clip coords to object space multiplication.
Hopefully this makes sense. It's a bit of advance topic as it requires
understanding how matrices are used in the scenegraph/3D graphics.
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