[osg-users] DepthPartition

Infinite Reality infinite.reality.solution at gmail.com
Mon Jan 13 20:47:32 PST 2020


Thank you for your reply.
What is the principle of Depth Partition?

On Monday, January 13, 2020 at 4:50:36 AM UTC+1, MS wrote:
>
> Depth partition for long distances is a very old(90s-early 2000s) way to 
> do this type of effect. 
> Google reverse zbuffer and logarithmic depth buffer. The later can give 
> you galactic distances. 
>
> On Sun, Jan 12, 2020 at 1:57 PM Infinite Reality <infinite.re... at gmail.com 
> <javascript:>> wrote:
>
>> Hi,
>> I have some problem(I guess it as depth issue) on rendering huge 
>> scene(solar system) using OpenSceneGraph.
>> But I found your depth partitioning can resolve it and it uses for 
>> rendering huge scene.
>> I tried to understand your internal implementation of depth partitioning 
>> using slave camera, but I was difficult to understand it clearly.
>> Can you explain how to works depth partitioning shortly?
>> Or any helpful reference is good for me.
>> Thank you in advance.
>> Cheers!
>>
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>
>
> -- 
> ***********************
> Maxim Serebrennik
> Software Architect | Leidos
>
> C  (201) 686-8809
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