[osg-users] Clamping models to an osgTerrain

Chris Hanson xenon at alphapixel.com
Thu Jan 9 11:34:58 PST 2020


Most of the time, when it gets to adding stuf on top of the terrain, I head
over to osgEarth.

I think it's possible to serialize pre-built terrain models from osgEarth,
but I don't know if it is really feasible to do it to the extent that VPB
does.

On Thu, Jan 9, 2020 at 12:25 PM Brad Colbert <bcolbert at rscusa.com> wrote:

> Robert, thank you for the reply.  The community-crickets were a little
> disconcerting.
>
> I don't think it has to be as complicated as you described.  Simply
> finding the height at the location of the object, placing it there, and
> placing a file reference within that tile's hierarchy so that the model
> file is paged in (or not if it's already in the cache).  Do this for every
> tile in the hierarchy and you are done.  That would be a major jump in
> capability, at this point.
>
> Either way, I'm simply looking to do the above and wondering if it appears
> feasible with current capabilities.
>
> Best,
> Brad
>
>
> On Thursday, January 9, 2020 at 1:41:25 AM UTC-8, Robert Osfield wrote:
>>
>> I don't know of any off the open sourced tools that do this for you.  It
>> was always something I had on my wish list for VirtualPlanetBuilder but
>> never had the time/funding to tackle it.
>>
>> The post processing of paged database is something that has been done
>> over the years for various purposes.
>>
>> Combing the TerrainTile height fields with cultral data - trees, roads,
>> houses would require one to positioning of the cultral data to the
>> appropriate height, then meshing the tile's height field taking into
>> account the outlines/points of the cultural data being added if you want an
>> exact match.  The remeshing will be the hardest part of this work, so I'd
>> suggest tackling the positioning first then add the meshing later.
>>
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-- 
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