[osg-users] osgQt aspect ratio issue when inside QMainWindow

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Mon Feb 24 05:14:53 PST 2020


Hi Angelo,

I believe you should handle from the osgQOpenGLWidget virtual methods, 
which should be something like virtual void resizeGL( int width, int height ); 

As it's expected it should be called whenever there's a change in the 
widget size. From there you would be able to call osgViewer::GraphicsWindowEmbedded 
resized method as 
well as camera's necessary adjustment for the new size and most important 
the aspect ration for this new size.


On Thursday, February 20, 2020 at 3:12:43 PM UTC+1, Angelo Emanuele 
Fiorilla wrote:
>
> Hi,
> I am trying to put an osgQOpenGLWidget inside a QMainWindow. I managed to 
> made it quite easily but the resulting image is stretched and I cannot 
> change its aspect ratio to made it right (the cow.osg is really stretched).
> Can you help me, please? I have been struggling with this few lines of 
> code for 5 days now.
>
> I can provide source code as follows...
>
> Thank you so much
>
> #include "mainwindow.h"
>
> MainWindow::MainWindow(QWidget *parent)
>         : QMainWindow(parent)
> {
>     QSurfaceFormat format = QSurfaceFormat::defaultFormat();
>     format.setVersion(2, 0);
>     format.setProfile(QSurfaceFormat::CompatibilityProfile);
>     format.setRenderableType(QSurfaceFormat::OpenGL);
>     format.setOption(QSurfaceFormat::DebugContext);
>     format.setDepthBufferSize(24);
>     format.setSamples(8);
>     format.setStencilBufferSize(8);
>     format.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
>     QSurfaceFormat::setDefaultFormat(format);
>
>     osgWidget = new osgQOpenGLWidget(this);
>     QObject::connect(osgWidget, &osgQOpenGLWidget::initialized, this, &MainWindow::setupOsgView);
>
>     setCentralWidget(osgWidget);
>     osgWidget->show();
> }
>
> void MainWindow::setupOsgView() {
>
>     osgWidget->getOsgViewer()->setCameraManipulator(new osgGA::TerrainManipulator());
>     osgWidget->getOsgViewer()->addEventHandler(new osgGA::StateSetManipulator(osgWidget->getOsgViewer()->getCamera()->getOrCreateStateSet()));
>     osgWidget->getOsgViewer()->addEventHandler(new osgViewer::ThreadingHandler);
>     osgWidget->getOsgViewer()->addEventHandler(new osgViewer::WindowSizeHandler);
>     osgWidget->getOsgViewer()->addEventHandler(new osgViewer::StatsHandler);
>     osgWidget->getOsgViewer()->addEventHandler(new osgViewer::RecordCameraPathHandler);
>     osgWidget->getOsgViewer()->addEventHandler(new osgViewer::LODScaleHandler);
>     osgWidget->getOsgViewer()->addEventHandler(new osgViewer::ScreenCaptureHandler);
>
>     osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile("cow.osg");
>     if(!loadedModel) {
>         std::cout << "No data loaded" << std::endl;
>     }
>
>     osgUtil::Optimizer optimizer;
>     optimizer.optimize(loadedModel);
>
>     osgWidget->getOsgViewer()->setSceneData(loadedModel);
> }
>
> MainWindow::~MainWindow()
> {
>
> }
>
>

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