[osg-users] ProgramBinary and shader composition - does it work?
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Sun Feb 23 06:14:21 PST 2020
Robert,
I have an application with several complex shaders. According to the
profiler some of them take a while to link (glLinkProgram), long enough to
cause a frame drop. This app cannot tolerate any frame drops so I was
looking into glProgramBinary as a possible mitigation. I'm open to other
ideas of course.
Glenn Waldron / osgEarth
On Thu, Feb 20, 2020 at 10:31 AM OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:
> Hi Glenn,
>
> On Wed, 19 Feb 2020 at 17:56, OpenSceneGraph Users <
> osg-users at lists.openscenegraph.org> wrote:
>
>> I was looking in the glProgramBinary support in osg::Program. I don't
>> *think* it is integrated with your "pragmatic" define-based shader
>> composition system. Specifically there doesn't seem to be a way to
>> associate a ProgramBinary with a particular defineString at the
>> PerContextProgram level.
>>
>> Am I right? And if so will you consider a submission to make this work?
>>
>
> When writing the #pragma(tic) shader composition functionality I was just
> focused on conventional GLSL compiled shaders, I didn't consider
> glProgramBinary, so no idea of how it might interact, I don't expect it
> would would work though as the main task of shader composition is
> compositing the shaders to compile and compiling these at runtime.
>
> Is there a reason why you are trying to the the glProgramBinary path?
>
> Robert.
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20200223/650e6f62/attachment.html>
More information about the osg-users
mailing list