[osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Wed Apr 15 23:38:43 PDT 2020


Hi Jeremy,

The DOFTransform example you've come across only works for a
osgSIM::DOFTransform because it was created with this type of
DOFTransform.  THE DOFTransform is written specifically for OpenFlight
support so only created by the the OSG .flt loader, most other models will
use other types of osg::Transform nodes such as osg::MatrixTransform or
osg::PositionAttitutudeTransform.

You haven't provide any details about the scene graphs structure of your
helicopter.osgt so we can't tell what to look for, the model might not even
have any Transform node in it, in which case you'll need to add one.

Robert.



On Wed, 15 Apr 2020 at 21:55, OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:

> First off, I hope everyone is staying sane and healthy during this
> pandemic.
>
>
>
> I’m working with a collection of 3D models that have come from a variety
> of different source but are now all in osgb format. For several of the
> models I’d like to grab a “node” and apply rotation.
>
>
>
> As I’m working through my understanding of the approach, I’ve created a
> simple application that loads the model, traverses the scene, returns a
> pointer to the “node”, casts to a DOFTransform and manipulate the “node”
> (DOFTransform). Snippet:
>
> FindNamedNodeVisitor fnnv("turret");
>
> scene->accept(fnnv);
>
> osg::ref_ptr<osgSim::DOFTransform> dofTrans = new osgSim::DOFTransform();
>
> dofTrans =
> dynamic_cast<osgSim::DOFTransform*>(fnnv.getFoundNode()->asTransform());
>
> if(dofTrans != NULL)
>
>                                 //manipulate (rotate)
>
>
>
> This approach works for the tank.osg model. Now I’m trying to apply this
> approach to a different model (helicopter for example). When I access the
> “node” of interest, “Main_Hub” which is an osg::Group I obviously can’t
> cast that to a osgSim::DOFTransform. I’m trying to get an understand of how
> I can change the model, now in osgt (readable) format, to a structure that
> can be used. I’ve been using the tank.osg as a guide and attempted to
> recreate a similar structure in the helicopter.osgt. I’m trying to take
> logical stabs in the dark, in the helicopter model I’ve attempted to simply
> renamed the “node” of interest from an osg::Group to osgSim::DOFTransform.
> The model still displays correctly, but the cast to osgSim::DOFTransform
> returns NULL. I thought there may be some required variables at are needed
> as part of the osgSim::DOFTransform structure, so I began adding
> currentHPR, currentTranslate, and currentScale and continued to add more
> bringing it in line with the tank.osg example. Through all the attempts I
> still getting NULL when casting.
>
>
>
> I’m looking for any guidance/suggestions/lessons learned on how to
> properly do this.
>
>
> Thanks in advance
>
>
>
> Jeremy
>
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