[osg-users] Image from shader

Lucas Amparo lucas.barbosa at fieb.org.br
Mon Oct 7 12:36:07 PDT 2019


Guys,

Thanks a lot for everyone.

To solve my problem, I need to add 


Code:

...
// In the cpp OSG file
ss->addUniform(new osg::Uniform("uTextureMap", 0));
...





Code:

...
// On the vertex shader
gl_TexCoord[0] = gl_MultiTexCoord0;
...





Code:

...
// And this on the fragment shader
color_data = texture2D( uTextureMap, gl_TexCoord[0].st );
...




Now I'm facing problems to render the light on the image hehe
But it's scenes from the next chapter.

Thank you all, again.

Cheers,
Lucas

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