[osg-users] Image from shader

Lucas Amparo lucas.barbosa at fieb.org.br
Fri Oct 4 11:03:37 PDT 2019

Hi, Chris. Thanks for the answer.

I've inserted "gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" in my vertex shader before... and forgot to mention this here. Sorry.

Thanks for the code but, with my poor knowledge about OSG and OpenGL I need to pass a texture for fragment shader, right? In the texUnit0?

My simulation was a little bit complex (and confuse), not made by me. I'm just adding a feature to a finished plugin, made by the Older-Me haha

All the texture, I believe are passed by the OSGOcean, because when I load my camera with the osg::Node without my shaders, it's works properly.
But, when I load my node with shader, "brokes"...

Thank you!


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