[osg-users] How to implement a Laser Simulation?

Chris Hanson xenon at alphapixel.com
Wed May 29 10:42:14 PDT 2019


So, you don't care about the line appearing interacting with the water
column, just with it interacting with the surfaces in the scene?

You could either slap a shader pass on EVERY surface in the scene that the
laser line can fall upon, OR do a second render pass (possibly reading the
Z-buffer) to apply the laser line effect.

Which of these seems more feasible to you based on the preconditions and
restrictions of your existing app and scene graph architecture?

On Wed, May 29, 2019 at 6:22 PM Matheus Santos <matheus.beep at gmail.com>
wrote:

> Something like that:
>
> https://www.researchgate.net/profile/Jan_Albiez/publication/283269557/figure/fig6/AS:668780564865037@1536461120832/Screenshot-of-the-simulation-with-an-active-FlatFish-using-the-laser-line-projectors.ppm
> ...
>
> Thank you!
>
> Cheers,
> Matheus
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76147#76147
>
>
>
>
>
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