[osg-users] Layered rendering with a geometry shader
Chris Djali
krizdjali at gmail.com
Mon May 20 14:18:09 PDT 2019
Hi,
I've been playing around with this, and have an annoying issue. On my machine, which runs Windows and has a Radeon Vega 56, using three viewports with geometry shader instancing makes some triangles go missing in the second and third viewports. This happens in my own application and in a slightly modified version of the example. It works fine if I do everything in a single invocation, or run it on another machine, though, so I'm guessing it's a driver bug. I'd report it, but I've not found a place where AMD accepts issue reports in the form of a minimal executable reproducing the issue rather than a description of the bug and the name of the software it happens with. Does anyone have a link or contact at AMD so I can report this properly?
Cheers,
Chris
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76119#76119
More information about the osg-users
mailing list