[osg-users] Retrieve the triangles indices array from a geometry.
Dario Minieri
paradox at cheapnet.it
Mon May 13 04:16:15 PDT 2019
Hello,
I need to retrieve the triangles indices from a geometry.
I'm able to get all the verticies via getVertexArray() and then build an array that contains the getVertexArray() datas as list of scalars: [v1.x v1.y v1.z v2.x v2.y v2.z ... ]
I additionally need to build a bidimensional array that represent the interconnected coordinates like this:
static int gIndicesBunny[BUNNY_NUM_TRIANGLES][3] = {
{126, 134, 133},
{342, 138, 134},
{133, 134, 138},
{126, 342, 134},
{312, 316, 317},
...
...
}
where the triplet is the list of indices inside the array of scalars described above. So a triplet contains the indices of interconnected coordinates for a triangle.
How I can do that?
Here is attached the complete BunnyMesh.h example.
Thank you!
Cheers,
Dario
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76099#76099
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