[osg-users] getTextureObjectManager not found
Shane MacLaughlin
shane at atlascomputers.ie
Fri Mar 15 04:48:16 PDT 2019
Thanks Laurens,
I haven't used OSG for quite a few years so was planning on getting back up to speed by working through the beginners guide and cookbook again, with the first task of making sure everything compiles. I'm not actually sure what the code does myself. I'll try your suggestion and post back,
Shane
Voerman, L. wrote:
> Hi Shane,
> maybe this can help you:
> //from State::setMaxTexturePoolSize(unsigned int size)
> osg::get<TextureObjectManager>(_contextID)->setMaxTexturePoolSize(size)
>
> I have no idea why you are doing this, as I don't know the Cookbook at all. So dropping the line and leave the default might be an option too.
>
>
> Laurens.
>
>
>
>
> On Fri, Mar 15, 2019 at 10:50 AM Shane MacLaughlin < ()> wrote:
>
>
> > Hi,
> >
> > I'm rebuilding some older code from the OpenSceneGraph Cookbook, and while I've had a number of minor build errors, most are easy enough to correct. One I'm having difficulty with is
> >
> > osg::Texture::getTextureObjectManager(0)->setMaxTexturePoolSize( 64000 );
> >
> > which reports
> >
> > error C2039: 'getTextureObjectManager': is not a member of 'osg::Texture'
> >
> > Going back to OpenSceneGraph 3.4.0 it is there, but not 3.6.3. Just wondering if there is a work around or am I better sticking to OSG 3.4.0 for the older code?
> >
> > Thank you!
> >
> > Cheers,
> > Shane
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=75716#75716 (http://forum.openscenegraph.org/viewtopic.php?p=75716#75716)
> >
> >
> >
> >
> >
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