[osg-users] VBO static_draw and memory
Claude Song
knowthyself.cn at gmail.com
Mon Mar 4 17:30:59 PST 2019
Hi,
Thanks, mp3butcher.
I've found another way to solve my problem. I create a new class which extends osg::Array, and create a mixin class MyVectorWrapper which implements the interface osg::Array.
class MyTemplateArray : public osg::Array, public MyVectorWrapper<value_type, DataSize>
This method perfectly sovled the problem. But the osg::Node subclass who use this data structure must override traverse(osg::NodeVisitor& nv), and carefully deal with the NodeVisitor which would use the vertex\normal\color data stored in this MyTemplateArray array.
...
Thank you!
Cheers,
knowthyself
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http://forum.openscenegraph.org/viewtopic.php?p=75689#75689
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