[osg-users] How to properly compile osg with EGL support?

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Tue Jun 18 12:58:44 PDT 2019


Hi Roy,

I am not on Linux box at the moment but as I can recall I had to link
against the NVIDIA libraries, for OpenGL and for the GLdispatch. No idea
how this works on Windows. Tomorrow from work I can send you the whole
working project

On Tue, Jun 18, 2019 at 6:27 PM Roy Lichtenheldt <Roy.Lichtenheldt at dlr.de>
wrote:

> Hi Nick,
>
> I got exactly the same stack trace you got on running my example - I tried
> linking explicitly to EGL, GLdispatch and OpenGL, but it seems I got that
> wrong. Any hints (or possibly an adapted cmakeLists ;-) )?
>
> Thank you!
>
> Cheers,
> Roy
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76300#76300
>
>
>
>
>
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> osg-users at lists.openscenegraph.org
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>


-- 
trajce nikolov nick
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