[osg-users] Different colors for a node shared scene graph

Catalin Flower inbox.icf at gmail.com
Thu Jun 13 10:23:00 PDT 2019


My current solution to this is to have the same geode added twice (each with different color) in scene graph with a common parent and during rendering, by using a cull callback I can choose which geode to cull based on the camera object.

I was hoping a more elegant/canonical solution.

Thank you!


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