[osg-users] long waiting time between cull and draw

Robert Osfield robert.osfield at gmail.com
Tue Jul 23 09:27:57 PDT 2019

Hi Tom,

>From the on screen stats it looks like the GPU work is holding back the
draw dispatch of the next frame, the last camera's draw GPU looking like
the most obvious culprit.  It could be the FIFO is filling and then
blocking, or it could be that there is sync in place that is holding back
the next frame.

Given you are getting stuttering then my guess is that as things stand the
GPU throughout is something to work on.  I don't know anything about your
hardware, database and rendering requirements so I can't suggest any
specific remedy.  Could you provide some more info.  For instance adding
scene stats to the screenshot would help.

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