[osg-users] Removing objects with shared GL state from scene graph

Chris Djali krizdjali at gmail.com
Mon Jul 1 08:25:38 PDT 2019


I've only tested that example against the 3.6 branch (as of commit 4b6d9287, which was the latest yesterday), and while it doesn't actually crash or show errors, putting tracepoints in shows that the shader program is recompiled and the glyph texture is added to the orphaned list once the text node is removed after a hundred frames.

It should break more visibly if you add something to flush the orphaned texture list.


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