[osg-users] [Any feedback welcome] lack of robustness of the VAO path

Julien Valentin julienvalentin51 at gmail.com
Mon Jan 21 12:02:04 PST 2019


Hi
I think the first step to fix this issue is first to reproduce it....
I crash osg3.6 with a GT440 on Ubuntu NVIDIA driver 390.87
https://github.com/openscenegraph/OpenSceneGraph/issues/697
I'll check if mesa fails too tonight....
But  if anyone have the time to confirm it, I would be very glad
Thanks



mp3butcher wrote:
> I admit the fix is kind of hacking :/ Haven't find a proper way to fix it yet
> but you keep closing issues pointing the bug...
> I debugged a lot to find this issue so please respect that.
> I reopened an issue https://github.com/openscenegraph/OpenSceneGraph/issues/697....may this one is clean enough not to be treated as garbage
> 
> 
> 
> 
> robertosfield wrote:
> > On Mon, 21 Jan 2019 at 10:56, Julien Valentin
> > <> wrote:
> > 
> > > If you have any real argument against this change, please expose it publically.
> > > 
> > 
> > The Issue code your wrote is a mess of bad programming practices.  How
> > would we know where a problem is when the Issue code has so many
> > problems of it's own.  Should these be fixed first?  Would the problem
> > still exist once they are fixed?
> > 
> > The PR is idiotic.  Changing a osg::State pointer to the current VAS
> > just because there is a "chance" that a VAS might be the same one as
> > one that is deleted and invalidate it is just crazy .  It's such a
> > bad "solution" I can't believe that you asking for a public correction
> > of it.   To see how silly it is just think how often you "fix" would
> > call the same reset of the osg::Sate::CurrentVertexArrayState() when
> > you have multiple VAS that need deleting.  If we had a 1000 to delete
> > then it's call reset 1000 times and even then not one of these 1000
> > might not be the same as the CurrentVertexArrayState().
> > 
> > I'm not rejecting these PR's out of spite, they simply aren't good
> > fixes, they are hacks.
> > 
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
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> 


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Twirling twirling twirling toward freedom

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