[osg-users] [Any feedback welcome] possible lack of robustness of the VAO path
Julien Valentin
julienvalentin51 at gmail.com
Sat Jan 19 04:35:29 PST 2019
Hi
releaseGLObject didn't fix the issue (even in SingleThreaded)...
As I said, it only concern VAO path
Cheers
robertosfield wrote:
> You have created a scheme where you are caching a nodes that can't be
> seen directly by the viewer so it isn't able to do the normal clean up
> that it does prior to cleaning up the graphics contexts. Try doing a
> releasreGLObjects() on the nodes cached on the callback prior to
> removing them. You also need to add a mutex to the callback as it's
> potentially run multi-threaded.
>
> On Sat, 19 Jan 2019 at 01:04, Julien Valentin
> <> wrote:
>
> >
> > The following code exibits crashes with VAO path
> >
> > Code:
> >
> > #include <osgUtil/MeshOptimizers>
> > #include <osgGA/TrackballManipulator>
> > #include <osgGA/FirstPersonManipulator>
> >
> > #include <osgViewer/Viewer>
> > #include <osgViewer/ViewerEventHandlers>
> >
> > #include <osgDB/ReadFile>
> > #include <osgDB/WriteFile>
> >
> >
> > class GeomLoaderCB : public osg::Camera::DrawCallback// osg::NodeCallback
> > {
> > public:
> > int _thresremoval;int _nbaddedatatime;
> > GeomLoaderCB(int thresremoval=1,int nbaddedatatime=1):_nbaddedatatime(nbaddedatatime),_thresremoval(thresremoval) {}
> > mutable std::list<osg::ref_ptr<osg::Geometry> > _geoms;
> > void setGeometryList(osgUtil::GeometryCollector::GeometryList c) {
> > for(auto f : c)
> > _geoms.push_back(f);
> > }
> > virtual void operator () (const osg::Camera& camera ) const {
> > osg::Node * node=const_cast<osg::Camera*>(&camera)->getChild(0);
> >
> > if(_geoms.empty())return;
> > osg::ref_ptr<osg::Group> gr = node->asGroup();
> >
> > if(gr->getNumChildren()>_thresremoval)
> > {
> > OSG_WARN<<"removing "<< gr->getChild(0)<<std::endl;
> > gr->removeChildren(0,1);
> > return;
> > }
> >
> > std::list<osg::ref_ptr<osg::Geometry> > ::iterator it= _geoms.begin();
> > int cpt=0;
> > while(it!=_geoms.end()&&cpt++<_nbaddedatatime ) {
> > gr->addChild((osg::Drawable*) (*it)->clone(osg::CopyOp::DEEP_COPY_ALL));
> > OSG_WARN<<"add "<< (*it ) ->getVertexArray()->getNumElements()<<std::endl;
> > it=_geoms.erase(it);
> > }
> > return;
> > }
> >
> > };
> >
> >
> > /// This demo reproduce a bug with OSG_VERTEX_BUFFER_HINT=VAO
> > /// it collecte drawables given in arg then add and remove them at runtime
> > int main(int argc, char **argv)
> > {
> > osg::ArgumentParser args(&argc,argv);
> > unsigned int geomcountaddedatatime=1,geomcountabovewichweremove=1;
> > while(args.read("--add",geomcountaddedatatime) ) { }
> > while(args.read("--remove",geomcountabovewichweremove) ) { }
> > osgUtil::GeometryCollector geomcollector(0,osgUtil::Optimizer::ALL_OPTIMIZATIONS);
> >
> > args.getApplicationUsage()->setApplicationName(args.getApplicationName());
> >
> > osg::ref_ptr<osg::Node > loaded=osgDB::readNodeFiles(args);
> > if(loaded.valid())
> > {
> > loaded->accept(geomcollector);
> >
> > osg::Group * root=new osg::Group;
> > //osg::Camera * root=new osg::Camera;
> > GeomLoaderCB * loader=new GeomLoaderCB(geomcountabovewichweremove,geomcountaddedatatime);
> > loader->setGeometryList( geomcollector.getGeometryList() );
> >
> > osgViewer::Viewer viewer;
> > viewer.addEventHandler(new osgViewer::StatsHandler);
> > viewer.addEventHandler(new osgViewer::WindowSizeHandler);
> > viewer.addEventHandler(new osgViewer::ThreadingHandler);
> >
> > viewer.realize();
> > viewer.setSceneData( root);
> >
> > viewer.getCamera()->setFinalDrawCallback(loader);
> > loaded=0;
> >
> > viewer.run();
> > }
> > }
> >
> >
> >
> >
> > if you want my test sample:
> > https://drive.google.com/file/d/0BxIH-jcsgYDdTG5ha21HZE1jX1E/view?usp=sharing
> > for ex It fails with args :
> > BIGCITY.ive --remove 150 --add 100
> >
> > I believe there's a bug....so I'd be glad if someone validate it...
> > note: toggling statshandler prevent crash
> >
> > Thanks in advance
> > Cheers
> >
> >
> >
> >
> > mp3butcher wrote:
> >
> > > Hi all,
> > > I wrote a sample code exibiting crash with my scene
> > > https://github.com/openscenegraph/OpenSceneGraph/issues/692
> > >
> > > If you'd have 5 min to waste, i would be glad you confirm with your own scene...
> > >
> > > Thank you!
> > >
> > > Cheers,
> > > Julien
> > >
> >
> >
> > ------------------------
> > Twirling twirling twirling toward freedom
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=75508#75508
> >
> >
> >
> >
> >
> > _______________________________________________
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> >
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> >
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Twirling twirling twirling toward freedom
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