[osg-users] [3rdparty] Use PNG as texture for terrain in osgEarth
Rodrigo Dias
rodrigo1406 at gmail.com
Tue Jan 8 04:16:21 PST 2019
> If you feed the TIFF LWZ coder the same 4-bit data as the PNG is made form, I would think it would code about as efficiently, even if the data is stored in an 8-bit representation.
I used QGIS to convert from PNG to TIFF. The image only has 16 colors, so maybe it's QGIS fault. Later I may try to convert it to a smaller bit depth to save space (considering I want to use one map for each country in the world, that'll make some difference). But that's not a priority now.
> What is the bit depth of the TIFF?
8 bits as well.
> Have you told osgEarth how to scale the elevation from the TIFF file into real world units?
It seems that's exactly what I need, but I don't know how to do it.
Thank you!
Cheers,
Rodrigo
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