[osg-users] Nvidia RTX
Lionel Lagarde
lionel.lagarde at oktal-se.fr
Thu Feb 21 06:15:33 PST 2019
Hi,
It is a GLSL extension, the ray tracing functions use some input data
(like the acceleration structure) that can only be constructed and
uploaded using the vk API.
On 21/02/2019 13:34, Chris Hanson wrote:
> One of my guys pointed out this recent addition:
>
> https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
>
>
> On Wed, Feb 20, 2019 at 9:47 PM Chris Hanson <xenon at alphapixel.com
> <mailto:xenon at alphapixel.com>> wrote:
>
>
> Well, I was wondering if there was an OpenGL RTX API anywhere, but
> it doesn't seem there is.
>
> Vulkan would appear to be the way to go for the future, but since
> that's not ready for the oven yet (don't even have all the mise en
> place), it might be we just have to make a utility library to
> shovel OSG data into OptiX and let it do the work for now. There's
> always going to have to be some kind of bridge from OSG to either
> Vulkan or something else if no OpenGL support extension ever appears.
>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
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