[osg-users] Nvidia RTX
Terry Welsh
mogumbo at gmail.com
Tue Feb 19 15:47:23 PST 2019
My research tells me that a) hybrid rendering like RTX is the way to
go for the next few years if you want real-time performance, and b)
Vulkan will have ray-tracing extensions but OpenGL will have none.
So once I get time I'd like to dig into VSG or some game engine with
Vulkan support. I don't know of any other options besides rolling your
own, and I'm not so anxious to do that with Vulkan. Would love to hear
other opinions on this.
- Terry
> On Tue, 19 Feb 2019 at 17:17, Chris Hanson <xenon at alphapixel.com> wrote:
> > Any of my OSG homies do anything with Nvidia RTX yet? I did a simple search and didn't see any overlap between OSG and RTX.
>
> RTX feature support is on my ROADMAP.md for the VSG ;-)
>
> It will likely take till early summer before we've completed enough
> other VSG features before we can progress on to the RTX features.
>
> Add RTX features to the OSG should be possible, though I don't have
> any plans to do this myself as my work on the VSG is close to full
> time till 1.0 goes out.
>
> Cheers,
> Robert.
>
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