[osg-users] How to properly compile osg with EGL support?

Omar Álvarez omar.alvarez at cinfo.es
Wed Feb 13 00:34:24 PST 2019


Could you open an issue so we don't pollute this discussion? We will find
out what is going on in Github.

El lun., 11 feb. 2019 a las 9:24, Roy Lichtenheldt (<Roy.Lichtenheldt at dlr.de>)
escribió:

> Hi Omar,
>
> I tried to run your example, but didn't succeed with compilation. I guess
> I am missing a step in compilation of OSG. Do you have any additional hints
> on that?
>
> I also adapted our particle simulation (still based on OSG 3.4) to use an
> EGL context similiar to how you did it, everything compiles fine, but
> segFaults during the GL calls. (compiled OSG with added -lEGL, however it
> does not seem to make a difference)
>
> Cheers,
> Roy
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75617#75617
>
>
>
>
>
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