[osg-users] Tiny normals: osgviewer vs osgcompositeviewer
Julien Valentin
julienvalentin51 at gmail.com
Fri Feb 8 19:11:52 PST 2019
Hi,
Normal scaling happen in osgUtil/TransformAttributeFunctor.cpp l.44
Code:
for (osg::Vec3d* itr=begin;itr<end;++itr)
{
// note post mult by inverse for normals.
(*itr) = osg::Matrix::transform3x3(_im,(*itr));
(*itr).normalize();
}
All seams right ..
perhaps forcing orthogonality of the 3x3 with pseudo inverse and remove normalization can give better result...Don't know
Cheers
Bonghi wrote:
> Hi Per,
>
> I'm finding the same problem as I'm trying to build a viewer that integrates a variety of models coming in different units (eg. mm vs. m).
>
> Have you had any further look at the code to include a fix?
>
> My thinking is that normals should only be rotated by the transform matrix, but I've not invested time yet to understand where this should happen in the code.
>
> Thanks,
> Claudio
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