[osg-users] GLSL plugin static linking issue (recent master branch)
Voerman, L.
l.voerman at rug.nl
Thu Aug 29 07:31:39 PDT 2019
Hi Andrew,
the options should not influence the library loading, it's the datafiles
that can be cached.
I'm just guessing here, but are you trying to load a file named
"filename.glsl"? that would match the problem you see.
the glsl plugin is strange in that it does not support *.glsl files.
rename your datafile .vert , .frag or .geom as appropriate for the type of
shader it contains.
Laurens.
On Wed, Aug 28, 2019 at 11:10 PM Andrew Poltavets <apoltavets at yahoo.com>
wrote:
> Hi,
>
> First of all I pretty new to engine thus I may sound silly.
>
> In my case OSG tends to load glsl dynamic library despite I wrote
> USE_OSGPLUGIN(glsl) and linked with libosgdb_glsld.a.
>
> As I had stuck with this I decided to get to the debug. So please let me
> show what I have found so far and what feels suspiciosly for me:
> In function
> Code:
> ReaderWriter::ReadResult Registry::readImplementation(const ReadFunctor&
> readFunctor,Options::CacheHintOptions cacheHint)
>
>
>
> value of
> Code:
> useObjectCache= options ? (options->getObjectCacheHint()&cacheHint)!=0:
> false;
>
>
> becomes equal true for FreeType plugin but false for GLSL plugin due to
> missed options in very first debug frame for GLSL plugin:
>
>
> Code:
> inline osg::ref_ptr<osg::Shader>
> readRefShaderFileWithFallback(osg::Shader::Type type, const std::string&
> filename, const char* fallback)
> {
> return osgDB::readRefShaderFileWithFallback(type, filename,
> Registry::instance()->getOptions(), fallback);
> }
>
>
>
> If I got it right having useObjectCache as false ends up with search of
> dynamic library.
>
> That could be incorrect observations... So if I wrong here - could
> somebody please help me getting GLSL thing to work properly?
>
>
> Configuration:
> Recent `master`: bd50af117bed340b14b5bf13da6a8efe893f4ce7
> MacOS 10.14.6
>
> -DAPPLE:BOOL="1"
> -DCMAKE_BUILD_TYPE:STRING="Debug"
> -DDYNAMIC_OPENTHREADS:BOOL="0"
> -DBUILD_OSG_EXAMPLES:BOOL="1"
> -DDYNAMIC_OPENSCENEGRAPH:BOOL="0"
> -DBUILD_OSG_APPLICATIONS:BOOL="0"
> -DOSG_GL3_AVAILABLE:BOOL="1"
>
> Thank you!
>
> Cheers,
> Andrew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76618#76618
>
>
>
>
>
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