[osg-users] Removing objects with shared GL state from scene graph

Chris Djali krizdjali at gmail.com
Sun Aug 25 11:24:28 PDT 2019


Hi,

I'm trying to build a stripped-down version of the same behaviour as my application, but it's got extra issues because things that are handled by what I'm stripping out aren't being handled when they're gone.

What's the correct process for adding and removing views to and from an osgViewer::CompositeViewer while it's running? I was under the impression I just needed osgViewer::CompositeViewer::stopThreading and osgViewer::CompositeViewer::startThreading either side of it being added and removed, but that's not working (access violation) when doing it with an osgGA::GUIEventHandler attached to one of the views. There's pretty much nothing else at all in the demo application, just a text node added to all of the views.

Cheers,
Chris

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