[osg-users] How to properly compile osg with EGL support?

Chris Hanson xenon at alphapixel.com
Tue Apr 30 14:26:32 PDT 2019


Awesome!

On Tue, Apr 30, 2019 at 8:14 AM Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:

> me again :)
>
> I had to re-read what Omar wrote in this thread. To make it work you
> really need to link explicitly to EGL, GLdispatch and OpenGL. All works now
>
> Thanks Omar and Chris!
>
> On Tue, Apr 30, 2019 at 7:38 AM Trajce Nikolov NICK <
> trajce.nikolov.nick at gmail.com> wrote:
>
>> Hi Community,
>>
>> we are back on this issue now days. I have tried the osgEGL project from
>> guthub and I am having the same problem I had before. Crash .. Here is the
>> stack trace. Any clue?
>>
>> 0    glGetString            0x7ffff62ccae9
>> 1    osg::State::initializeExtensionProcs()            0x7ffff6d1e3ed
>> 2    osg::GraphicsContext::makeCurrent()            0x7ffff6c2a4f2
>> 3    osg::GraphicsThread::run()            0x7ffff6c30117
>> 4    OpenThreads::ThreadPrivateActions::StartThread(void *)
>> 0x7ffff6873375
>> 5    start_thread
>> /usr/lib/debug/.build-id/b1/7c21299099640a6d863e423d99265824e7bb16.debug
>> 333    0x7ffff48d46ba
>> 6    clone    /usr/lib/debug/lib/x86_64-linux-gnu/libc-2.23.so    109
>> 0x7ffff599741d
>>
>>
>>
>>
>> On Fri, Jan 25, 2019 at 9:47 AM Omar Álvarez <omar.alvarez at cinfo.es>
>> wrote:
>>
>>> I have created a small repo with my changes based on your code. I will
>>> try to update the readme today, but compiling it is pretty straightforward.
>>>
>>> https://github.com/omaralvarez/osgEGL
>>>
>>> I still need to clean up the code and see what is going on with the
>>> warnings, but it looks like it is working properly with the OSG master
>>> branch.
>>>
>>> El jue., 24 ene. 2019 a las 23:49, Trajce Nikolov NICK (<
>>> trajce.nikolov.nick at gmail.com>) escribió:
>>>
>>>> Hi,
>>>>
>>>> here is how far we have got (not too far but I think it is in the right
>>>> direction). Let see if you have some
>>>>
>>>> On Thu, Jan 24, 2019 at 12:06 AM Omar Álvarez <omar.alvarez at cinfo.es>
>>>> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> Sounds good. Tomorrow morning I will compile it. I will probably also
>>>>> make some changes in how GL is used in CMake since to make EGL work you
>>>>> need to link to GLVND GL. Thanks for the tips to get OSG to compile.
>>>>>
>>>>> If you have some code already I will gladly take a look and see if I
>>>>> can make it work. I’ll be happy to share my findings with everybody. If
>>>>> everything goes ok we should have a working example and maybe a tutorial.
>>>>> Do you have a github repo?
>>>>>
>>>>> Regards,
>>>>>
>>>>> Omar.
>>>>> _______________________________________________
>>>>> osg-users mailing list
>>>>> osg-users at lists.openscenegraph.org
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>>
>>>>
>>>> --
>>>> trajce nikolov nick
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> osg-users at lists.openscenegraph.org
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
> --
> trajce nikolov nick
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20190430/17e6993d/attachment.html>


More information about the osg-users mailing list