[osg-users] Different views hide/show different nodes shared scene graph

Robert Osfield robert.osfield at gmail.com
Thu Apr 18 03:25:31 PDT 2019

Hi Catalin

On Thu, 18 Apr 2019 at 10:12, Catalin Flower <inbox.icf at gmail.com> wrote:
> My question is: What happens during cull and draw traversal, is the traversal mask used there also? Are some nodes skipped in update traversal but not skipped in the next two traversals?

The draw traversal doesn't touch the scene graph nodes so
NodeMasks/TraversalMask have no baring on it.

The OSG's cull traversal builds the internal rendering graphs each
frame and the draw traversal simply traversals these rendering graphs.
So to control the draw traversal you use the masks in the cull


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