[osg-users] Different views hide/show different nodes shared scene graph

Catalin Flower inbox.icf at gmail.com
Wed Apr 17 10:45:01 PDT 2019

Hi Robert,

I was looking of a solution that depends on camera. Because only the view/camera knows which object is hidden. The TraversalMask will do the trick then. I see also a CullMask, guess this is not good and it will not help with the picking issue.

My understanding the mask is a 32 bit value, this means I can only have a maximum 32 types of nodes to be shown/hidden because an AND operation is performed?

Thank you!


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