[osg-users] override the texture with the gl_fragColor of fragment shader and save it

Yu Qi yuqicxy at foxmail.com
Sun Apr 14 04:00:57 PDT 2019


Hi,
 I seem to get the hint.
 In OpenGL Reference,the Image Load Store and Shader Storage Buffer(SSBO) support it.

Thank you!

Cheers,
Yu

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http://forum.openscenegraph.org/viewtopic.php?p=75834#75834







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