[osg-users] osgAnimation depth of Skeleton update
Sam Brkopac
brkopac at gmail.com
Mon Apr 8 16:13:07 PDT 2019
Hi All,
I'm currently trying to parse in a custom file format and I'm running into issues generating a proper skeleton hierarchy for it. It doesn't look like the osgAnimation::Skeleton traverses all the way down the bone hierarchy. I've created a minimal example here: https://gist.github.com/sbrkopac/2ea619b90573c4cb25af639589c31e2d
It's possible my understanding of osgAnimation is incorrect. Any insight would be greatly appreciated.
Thanks, Sam
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