[osg-users] osgAnimation depth of Skeleton update

Sam Brkopac brkopac at gmail.com
Mon Apr 8 16:13:07 PDT 2019

Hi All,

I'm currently trying to parse in a custom file format and I'm running into issues generating a proper skeleton hierarchy for it. It doesn't look like the osgAnimation::Skeleton traverses all the way down the bone hierarchy. I've created a minimal example here: https://gist.github.com/sbrkopac/2ea619b90573c4cb25af639589c31e2d

It's possible my understanding of osgAnimation is incorrect. Any insight would be greatly appreciated.

Thanks, Sam

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