[osg-users] EXTERNAL: Re: Value of a variable in shaders?
Rowley, Marlin R
marlin.r.rowley at lmco.com
Fri Sep 28 06:42:34 PDT 2018
Thanks, I'll look into that.
----------------------------------------
Marlin Rowley
Software Engineer, Staff
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
marlin.r.rowley at lmco.com
-----Original Message-----
From: Sebastian Messerschmidt <sebastian.messerschmidt at gmx.de>
Sent: Friday, September 28, 2018 2:00 AM
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>; Rowley, Marlin R (US) <marlin.r.rowley at lmco.com>
Subject: EXTERNAL: Re: [osg-users] Value of a variable in shaders?
Hi,
Usually you can use the output-colors in case of a fragment shader to inspect the values per fragment. Rendering to a texture and inspecting the values in the image is also an option.
Another approach to display incoming/per state values is this nifty shader:
http://mew.cx/drawtext/drawtext.html
Appart from this, in case you're using a modern Nvidia-GPU and
Visual-Studio:
https://developer.nvidia.com/nsight-visual-studio-edition
Cheers
Sebastian
Am 27.09.2018 um 20:14 schrieb Rowley, Marlin R:
> All,
>
> Is there a way to examine variable values in shader code? I cant
> figure out this problem that we are having unless I can see the values
> in the shaders.
>
> Any help would be appreciated
>
> ----------------------------------------
>
> Marlin Rowley
>
> Software Engineer, Staff
>
> cid:image002.jpg at 01D39374.DEC5A2E0
>
> /Missiles and Fire Control/
>
> 972-603-1931 (office)
>
> 214-926-0622 (mobile)
>
> marlin.r.rowley at lmco.com <mailto:marlin.r.rowley at lmco.com>
>
>
>
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