[osg-users] OpenSceneGraph-3.6.3 release candidate 2 tagged

Voerman, L. l.voerman at rug.nl
Fri Sep 14 00:29:09 PDT 2018


I did no testing with alpha and 2d texture array combined. Normal 2d
textures with alpha seem to be working fine, both with blend and with alpha
test.
Laurens.

On Thu, Sep 13, 2018 at 10:25 PM Glenn Waldron <gwaldron at pelicanmapping.com>
wrote:

> Laurens,
> Did you test it using a texture with alpha channel? We are now seeing some
> problems now transparency.
>
> Glenn Waldron / Pelican Mapping
>
>
> On Thu, Sep 13, 2018 at 8:31 AM Voerman, L. <l.voerman at rug.nl> wrote:
>
>> Hi Glenn, Robert,
>>
>> I used a constructed dds file with marked / differently colored mipmaps
>> to test (attached)
>>
>> Laurens.
>>
>> On Thu, Sep 13, 2018 at 2:11 PM Glenn Waldron <gwaldron at gmail.com> wrote:
>>
>>> Robert,
>>> Looks like this issue is fixed thanks to the Voerman PR, but for
>>> posterity I will clarify the reproduction steps:
>>>
>>> Run the example and pitch the camera to a sharp angle so the view vector
>>> is almost parallel to the polygon. You will see the telltale aliasing due
>>> to the lack of a mipmapping min-filter on the texture. Then set the
>>> OSG_GL_TEXTURE_STORAGE env var to OFF, and repeat; you will see the
>>> min-filter acting as expected.
>>>
>>> Glenn Waldron
>>>
>>>
>>> On Wed, Sep 12, 2018 at 12:11 PM Robert Osfield <
>>> robert.osfield at gmail.com> wrote:
>>>
>>>> Hi Glenn,
>>>>
>>>> I've compiled and run the example against the 3.6 branch with images
>>>> from OpenSceneGraph-Data/Images and it runs on my Kubuntu 18.04/NVidia
>>>> system without any obvious issue.  Could you explain what the issue
>>>> looks like so I could specifically test it?
>>>>
>>>> Laurens Voerman has kindly investigated the issue and has a PR that
>>>> addresses it:
>>>>    https://github.com/openscenegraph/OpenSceneGraph/pull/624/files
>>>>
>>>> I want to be able to recreate the issue so that I can confirm that the
>>>> PR fixes it - it looks like it fixes it to me but don't want to make
>>>> any assumptions.
>>>>
>>>> Cheers,
>>>> Robert.
>>>>
>>>>
>>>> On Tue, 11 Sep 2018 at 21:23, Glenn Waldron <gwaldron at gmail.com> wrote:
>>>> >
>>>> > Robert,
>>>> >
>>>> > Mipmapping is broken for Texture2DArray when glTexStorage is enabled.
>>>> > If you set OSG_GL_TEXTURE_STORAGE=OFF, it works properly again.
>>>> >
>>>> > Here is a standalone cpp you can use to reproduce the issue:
>>>> > https://gist.github.com/gwaldron/9d65c35a5d940965429f401331b72420
>>>> >
>>>> > Windows 10, NVIDIA 760GTX, OSG 3.6.x branch tip 9/11/18.
>>>> >
>>>> > Glenn Waldron
>>>> >
>>>> >
>>>> > On Tue, Sep 11, 2018 at 7:36 AM Robert Osfield <
>>>> robert.osfield at gmail.com> wrote:
>>>> >>
>>>> >> Hi All,
>>>> >>
>>>> >> I have just tagged the 3.6.3 release candidate 2:
>>>> >>
>>>> >>
>>>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc2
>>>> >>
>>>> >> My aim is to tag the 3.6.3 at the end of this week. Please test and
>>>> >> provide positive/negative feedback via this thread.  :-)
>>>> >>
>>>> >> Cheers,
>>>> >> Robert.
>>>> >>
>>>> >> -- Changes since 3.6.3-rc1
>>>> >>
>>>> >> Tue, 11 Sep 2018 11:56:04 +0100
>>>> >> Author : Robert Osfield
>>>> >> Updated rc number 2 for 3.6.3-rc2
>>>> >>
>>>> >> Tue, 11 Sep 2018 11:29:36 +0100
>>>> >> Author : OpenSceneGraph git repository
>>>> >> Merge pull request #620 from LaurensVoerman/txt_SCREEN_COORDSfix
>>>> scale
>>>> >> problem for osgText with characterSizeMode SCREEN_COORDS and
>>>> _position
>>>> >> set.
>>>> >>
>>>> >> Tue, 11 Sep 2018 11:23:34 +0100
>>>> >> Author : Robert Osfield
>>>> >> Fixed hang using a ReentrantMutex
>>>> >>
>>>> >> Tue, 11 Sep 2018 10:13:49 +0100
>>>> >> Author : Robert Osfield
>>>> >> Fixed build
>>>> >>
>>>> >> Tue, 11 Sep 2018 09:31:35 +0100
>>>> >> Author : Robert Osfield
>>>> >> Fixed build
>>>> >>
>>>> >> Tue, 11 Sep 2018 09:03:01 +0100
>>>> >> Author : Robert Osfield
>>>> >> Cleaned up code
>>>> >>
>>>> >> Mon, 10 Sep 2018 08:00:41 -0400
>>>> >> Author : gwaldron
>>>> >> osgText: fixed thread-safety issues in Glyph and Font
>>>> >>
>>>> >> Sat, 8 Sep 2018 18:18:33 +0200
>>>> >> Author : mp3butcher
>>>> >> fix examples context creation for X11 (when display not :0.0)
>>>> >>
>>>> >> Tue, 11 Sep 2018 08:34:20 +0100
>>>> >> Author : OpenSceneGraph git repository
>>>> >> Merge pull request #619 from mathieu/topic/SaveInlinedImagesAdded
>>>> >> saving of inline Images without having the physical image file.
>>>> >>
>>>> >> Tue, 11 Sep 2018 08:11:27 +0100
>>>> >> Author : Robert Osfield
>>>> >> Added greater control of how cubemap is set up and controlled
>>>> >>
>>>> >> Fri, 7 Sep 2018 15:09:15 +0200
>>>> >> Author : Laurens Voerman
>>>> >> fix scale problem for osgText with characterSizeMode SCREEN_COORDS
>>>> and
>>>> >> _position set.
>>>> >>
>>>> >> Fri, 7 Sep 2018 14:04:41 +0200
>>>> >> Author : Mathieu MARACHE
>>>> >> Added saving of inline Images without having the physical image
>>>> >> file.The can be read from and inlined image file
>>>> >>
>>>> >>
>>>> >> Thu, 6 Sep 2018 12:30:18 +0100
>>>> >> Author : Robert Osfield
>>>> >> Merge branch 'OpenSceneGraph-3.6' of
>>>> >> https://github.com/openscenegraph/OpenSceneGraph into
>>>> >> OpenSceneGraph-3.6
>>>> >>
>>>> >> Thu, 6 Sep 2018 12:29:44 +0100
>>>> >> Author : Robert Osfield
>>>> >> Updated for 3.6.3-rc1
>>>> >>
>>>> >> Thu, 6 Sep 2018 11:50:21 +0100
>>>> >> Author : Robert Osfield
>>>> >> Fixed memory leak with assignment of default value to
>>>> ObjectSerializer
>>>> >>
>>>> >> Wed, 5 Sep 2018 18:06:25 +0100
>>>> >> Author : OpenSceneGraph git repository
>>>> >> Merge pull request #616 from
>>>> >> eligovision/OpenSceneGraph-3.6_particlesParticleSystem: Added support
>>>> >> for GLES2 and upper (GL_QUADS -> GL_TRI…
>>>> >>
>>>> >> Wed, 5 Sep 2018 18:01:33 +0100
>>>> >> Author : Robert Osfield
>>>> >> Fixed copy constructor
>>>> >>
>>>> >> Wed, 5 Sep 2018 19:00:29 +0300
>>>> >> Author : Konstantin S. Matveyev
>>>> >> ParticleSystem: Using of GL_TRIANGLES for GLES2 and upper; GL_QUADS
>>>> otherwise
>>>> >>
>>>> >> Wed, 5 Sep 2018 14:04:57 +0100
>>>> >> Author : OpenSceneGraph git repository
>>>> >> Merge pull request #617 from aluaces/Image_scaleImage_typoFix typo in
>>>> >> the initial check of Image::scaleImage().
>>>> >>
>>>> >> Wed, 5 Sep 2018 13:27:35 +0200
>>>> >> Author : Alberto Luaces
>>>> >> Fix typo in the initial check of Image::scaleImage().
>>>> >>
>>>> >> Wed, 5 Sep 2018 14:00:09 +0300
>>>> >> Author : Konstantin S. Matveyev
>>>> >> ParticleSystem: Added support for GLES2 and upper (GL_QUADS ->
>>>> GL_TRIANGLES)
>>>> >>
>>>> >> Tue, 4 Sep 2018 10:35:38 -0400
>>>> >> Author : Jason Beverage
>>>> >> Protect the _programSet in Shader with a mutex. This prevents thread
>>>> >> safety issues when Shader objects are used in multiple programs.
>>>> >>
>>>> >> Wed, 5 Sep 2018 09:33:24 +0100
>>>> >> Author : Robert Osfield
>>>> >> Updated ChangeLog
>>>> >>
>>>> >> Tue, 4 Sep 2018 15:26:30 +0100
>>>> >> Author : Robert Osfield
>>>> >> Changed the ShapeDrawable::build() methpd so that it does run when
>>>> the
>>>> >> ShadpwDrawabe is a KdTree.
>>>> >>
>>>> >> Tue, 4 Sep 2018 14:13:32 +0100
>>>> >> Author : Robert Osfield
>>>> >> Updated SO version as XmlNode::Input changes change the ABI
>>>> >>
>>>> >> Tue, 4 Sep 2018 12:19:14 +0100
>>>> >> Author : Robert Osfield
>>>> >> Added support for reading UTF-8 encoded of xml files
>>>> >>
>>>> >> Mon, 3 Sep 2018 12:30:02 +0100
>>>> >> Author : Robert Osfield
>>>> >> Changed the logic for whether to call setUpThreading() in
>>>> >> setThreadingModel() to make it possible to changed threadings even if
>>>> >> the threading model starts of as SingleThreaded
>>>> >> _______________________________________________
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>>>> >>
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>>>> >
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