[osg-users] Idea to implement a kind of 'rubber mode'

Christoph Dohmen christoph.dohmen at cae.de
Thu Sep 13 01:00:37 PDT 2018

Hi Laurens,

it's working if I reduce the current drawing sources to fixed function pipeline. But unfortunately we use several shaders. As far as I understand the idea, I will need to access the ColorMask from within the fragment shader, right? Any hints for that or am I totally wrong?

Thank you!


Read this topic online here:

More information about the osg-users mailing list