[osg-users] Idea to implement a kind of 'rubber mode'
Christoph Dohmen
christoph.dohmen at cae.de
Thu Sep 13 01:00:37 PDT 2018
Hi Laurens,
it's working if I reduce the current drawing sources to fixed function pipeline. But unfortunately we use several shaders. As far as I understand the idea, I will need to access the ColorMask from within the fragment shader, right? Any hints for that or am I totally wrong?
Thank you!
Cheers,
Christoph
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http://forum.openscenegraph.org/viewtopic.php?p=74736#74736
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