[osg-users] GL profiles issues on Windows

Robert Osfield robert.osfield at gmail.com
Wed Sep 5 02:36:11 PDT 2018

Hi Riccardo,

On Wed, 5 Sep 2018 at 10:23, Riccardo Corsi <riccardo.corsi at kairos3d.it> wrote:
> Now what I'd like to do (on Win only) is to use libA and libB together.
> To do so I expected it was enough to add the OSG_GL3_AVAILABLE flag to build OSG and to request a Compatibility GL context.
> What happens instead is that I don't see anything of what libA is supposed to render, even though I don't get any GL error on the console.

I you are just building the OSG with defaults, so will provide a
compatibility profile. then the OSG at runtime will check for all the
GL3/GL4 features and allow you to use this, you don't need to
explicitly enable them via OSG_GL3_AVAILABLE.

For compatibility with OSX then you'll need to use the CMake option of

If you create an application that works with GLCORE then this same
application will build and run just fine on the OSG built with


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