[osg-users] osganimationhardware example

Giuseppe Donvito giuseppe.donvito at gmail.com
Thu Oct 25 08:47:30 PDT 2018


sure I made both changes of course.
Please run the example by yourself and you will see the same issue.
 G



mp3butcher wrote:
> Mmmh I compiled 3.6 only to pr and checked the results...
> Are you sure you've applied the hack to avoid ss sharing?
> You need both the source correction AND the example hack in order this to work
> 
> 
> donvito wrote:
> > Nope, the same result sorry.
> > Do you have a chance to test the example on your side?
> > Thanks
> >  G
> > 
> > 
> > mp3butcher wrote:
> > > You'reright,
> > > there is a diff between my git and the release 3.6
> > > 
> > > the problem seams to be in osgAnmiation/BoneMapVisitor
> > > by removing apply(Node&) function make all work
> > > If you can validate this change, i would make a pr to fix it
> > > 
> > > https://github.com/openscenegraph/OpenSceneGraph/pull/650
> > > 
> > > donvito wrote:
> > > > Uhmm, actually it seems not enough.
> > > > As you can see in this screenshot the nathans are still in T-pose while playing...
> > > > 
> > > > Thanks
> > > >  Giuseppe
> > > > 
> > > > 
> > > > mp3butcher wrote:
> > > > > Hi,
> > > > > It comes from a know bug:
> > > > > HardwareTransform doesn't support RigGeometry sharing StateSet.
> > > > > One day, I may correct the exampple myHardwareTransform in order to use one overall bonemap common to multiple rigs...
> > > > > You can make example work adding this line before copyFrom
> > > > > 
> > > > > Code:
> > > > > 
> > > > >       
> > > > >         rig.getSourceGeometry()->setStateSet( (osg::StateSet*)  rig.getSourceGeometry()->getStateSet()->clone(osg::CopyOp::SHALLOW_COPY));
> > > > >         // copy shallow from source geometry to rig
> > > > >         rig.copyFrom(source);
> > > > > 
> > > > > 
> > > > > 
> > > > > Thank you!
> > > > > 
> > > > > Cheers,
> > > > > Julien
> > > > 
> > > 
> > 
> 


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