[osg-users] OpenGL ES 2.0 and LIGHTING

Chris Hanson xenon at alphapixel.com
Tue Nov 20 13:48:37 PST 2018


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src\osgUtil\SceneView.cpp(422): osg::Uniform* uniform =
_localStateSet->getOrCreateUniform(“osg_ViewMatrix”,osg::Uniform::FLOAT_MAT4);

src\osgUtil\SceneView.cpp(428): osg::Uniform* uniform =
_localStateSet->getOrCreateUniform(“osg_ViewMatrixInverse”,osg::Uniform::FLOAT_MAT4);
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