[osg-users] OpenGL ES 2.0 and LIGHTING
Chris Hanson
xenon at alphapixel.com
Mon Nov 19 12:26:33 PST 2018
Let me check with Thomas.
On Mon, Nov 19, 2018 at 5:46 PM Grigoriy Mylnikov <digitalw0lf at yandex.ru>
wrote:
> At the moment, I implemented ShaderLight class that extends osg::Light and
> allows to use several point lights with per-pixel lighting (using my
> shaders). It works on android emulator.
>
> I'm not sure about where is a best place to add that lights' uniforms to
> scene graph (e.g. rootStateSet->addUniform(myLight0->positionUniform); ).
> For now, I just call it after creating every light. I think ShaderLight
> object should do it itself, but how can it get a StateSet to which uniforms
> should be added?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75213#75213
>
>
>
>
>
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--
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