[osg-users] A question of "ShaderPipeline disabled" about OSG for MacOS

Dening Luo loening at foxmail.com
Tue Nov 13 09:42:49 PST 2018

Hi everyone,

I have a question about OSG for MacOS. My system is OS X EI Capitan, whose version is 10.11.6. , and the Graphics card is NVIDIA Geforce GTX 680MX.

I have built the OpenSceneGraph 3.7.0 successfully, but I come across a problem of "
void StateSet::setGlobalDefaults() ShaderPipeline disabled.

" when I run the examples. I don't know what is the OSG bug, or the computer system problem.

Thank you!


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