[osg-users] Problems with MRT
Rômulo Cerqueira
romulogcerqueira at gmail.com
Mon May 21 16:49:04 PDT 2018
Hi Robert and mp3butcher,
thanks for all comments. I tried the mp3butcher`s suggestion (save the rendered image data to txt) without errors. Please see my current source code and outputs.
Code:
// OSG includes
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <fstream>
#include <iterator>
#include <string>
#include <vector>
struct SnapImage : public osg::Camera::DrawCallback {
SnapImage(osg::GraphicsContext* gc, osg::Texture2D* tex ) {
if (gc->getTraits()) {
_texColor = tex;
}
}
virtual void operator () (osg::RenderInfo& renderInfo) const {
// color buffer
renderInfo.getState()->applyTextureAttribute(0, _texColor);
osg::ref_ptr<osg::Image> mColor = new osg::Image();
mColor->readImageFromCurrentTexture(renderInfo.getContextID(), true, GL_FLOAT);
mColor->setInternalTextureFormat( GL_RGBA32F_ARB );
float* data = (float*) mColor->data();
std::vector<float> vec = std::vector<float>(data, data + (mColor->s() * mColor->t()));
std::ofstream fout("vector.txt");
std::copy(vec.begin(), vec.end(), std::ostream_iterator<float>(fout, "\n"));
}
osg::ref_ptr<osg::Texture2D> _texColor;
};
osg::Camera* setupMRTCamera( osg::ref_ptr<osg::Camera> camera, std::vector<osg::Texture2D*>& attachedTextures, int w, int h ) {
camera->setClearColor( osg::Vec4() );
camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setRenderOrder( osg::Camera::PRE_RENDER, 0 );
camera->setViewport( 0, 0, w, h );
osg::Texture2D* tex = new osg::Texture2D;
tex->setTextureSize( w, h );
tex->setInternalFormat( GL_RGBA32F_ARB );
tex->setSourceFormat( GL_RGBA );
tex->setSourceType( GL_FLOAT );
tex->setResizeNonPowerOfTwoHint( false );
tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
attachedTextures.push_back( tex );
camera->attach( osg::Camera::COLOR_BUFFER, tex );
return camera.release();
}
int main() {
osg::ref_ptr< osg::Group > root( new osg::Group );
root->addChild( osgDB::readNodeFile( "/home/romulo/Tools/OpenSceneGraph-Data/cow.osg" ) );
unsigned int winW = 300;
unsigned int winH = 200;
osgViewer::Viewer viewer;
viewer.setUpViewInWindow( 0, 0, winW, winH );
viewer.setSceneData( root.get() );
viewer.realize();
// setup MRT camera
std::vector<osg::Texture2D*> attachedTextures;
osg::Camera* mrtCamera ( viewer.getCamera() );
setupMRTCamera( mrtCamera, attachedTextures, winW, winH );
// set RTT textures to quad
osg::Geode* geode( new osg::Geode );
geode->addDrawable( osg::createTexturedQuadGeometry(
osg::Vec3(-1,-1,0), osg::Vec3(2.0,0.0,0.0), osg::Vec3(0.0,2.0,0.0)) );
geode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, attachedTextures[0] );
geode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
geode->getOrCreateStateSet()->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
// configure postRenderCamera to draw fullscreen textured quad
osg::Camera* postRenderCamera( new osg::Camera );
postRenderCamera->setClearMask( 0 );
postRenderCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER, osg::Camera::FRAME_BUFFER );
postRenderCamera->setReferenceFrame( osg::Camera::ABSOLUTE_RF );
postRenderCamera->setRenderOrder( osg::Camera::POST_RENDER );
postRenderCamera->setViewMatrix( osg::Matrixd::identity() );
postRenderCamera->addChild( geode );
root->addChild(postRenderCamera);
// setup the callback
SnapImage* finalDrawCallback = new SnapImage(viewer.getCamera()->getGraphicsContext(), attachedTextures[0]);
mrtCamera->setFinalDrawCallback(finalDrawCallback);
return (viewer.run());
}
...
Thank you!
Cheers,
Rômulo[/img]
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73705#73705
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