[osg-users] [osgPlugins] No specular maps, exporting from blender or converting using osgconv
Klemen Äerv
klemen.cerv at gmail.com
Wed May 16 06:08:14 PDT 2018
Hello,
I'm having a problem getting specular(or any non diffuse) textures to show on models
when I export the model from Blender 2.79 using the osgexport add-on (cedricpinson's osgexport).
Result is as if the diffuse and specular textures were multiplied and then used as a diffuse texture.
Exporting to obj and converting to ive or osg using osgconv also doesn't work.
Result is an overall darker export, compared to not using a specular map.
I also tried exporting from 3dsMax from a friends computer using the worldviz osg exporter,
same result as exporting from blender.
Could someone give me a working workflow from Blender to osg or tell me what I am doing wrong?
Even an example of an osgt file with a 3d model using diffuse and specular map at the same time would be
useful so I could hack in the specular map in the text editor after export.
Thank you for your time and wisdom!
Cheers, Klemen Červ
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73652#73652
Attachments:
http://forum.openscenegraph.org//files/spec_report_171.rar
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