[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

Robert Osfield robert.osfield at gmail.com
Thu May 10 08:40:02 PDT 2018


Hi Mark,

Are you building out of source?

Robert.

On 10 May 2018 at 16:27, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
> Mostly it’s just configuring cmake followed by make. Turn on build examples,
> delete the paths for inventor and sdl/sdl2 as I don’t need them and they
> typically cause compile problems due to age. Configure, Configure,
> Configure, Generate, Make.
>
> I’ve attached the CMakeCache file.
>
> Also, I just noticed that I’m on HEAD and not the rc3 candidate. Do you want
> me to switch and test there?
>
> Mark
>
>
>> On May 10, 2018, at 11:08 AM, Robert Osfield <robert.osfield at gmail.com>
>> wrote:
>>
>> Hi Mark,
>>
>> Could you let me know the build steps you took to see this eror i.e.
>> the command line steps.  I want to see if I can recreate the build
>> issue under Linux.
>>
>> Robert.
>>
>> On 10 May 2018 at 16:05, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
>>> I’m getting a compile failure on OS X 10.12 with the latest version:
>>>
>>> DisplaySettings.cpp:243:25: error:
>>>      use of undeclared identifier 'OSG_GL_CONTEXT_VERSION'
>>>    _glContextVersion = OSG_GL_CONTEXT_VERSION;
>>>                        ^
>>> 1 error generated.
>>>
>>> I’ve traced this down to an order of includes issue. flags.cmake has the
>>> order of -I <osg_source_include> followed by -I <osg_build_dir_include>. The
>>> order needs to be reversed as it is in the build dir where OSG_GL_CONTEXT is
>>> set.
>>>
>>> Mark
>>>
>>>> On May 6, 2018, at 2:55 AM, Robert Osfield <robert.osfield at gmail.com>
>>>> wrote:
>>>>
>>>> Hi All,
>>>>
>>>> I have tagged 3.6.1-rc3 :
>>>>
>>>>
>>>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3
>>>>
>>>> There a several bugs fixes since rc2, details below in ChangeLog and
>>>> also a purge of use of std::auto_ptr<> as this is deprecated in C++11
>>>> and will be removed in C++17.
>>>>
>>>> Please test and report success/failure.
>>>>
>>>> Thanks,
>>>> Robert.
>>>>
>>>>
>>>> -- ChangeLog since rc2
>>>>
>>>> Sat, 5 May 2018 15:47:28 +0100
>>>> Author : Robert Osfield
>>>> Restructed the handling of SCREEN_COORD scaling to better handle window
>>>> resizing
>>>>
>>>> Sat, 5 May 2018 12:31:00 +0100
>>>> Author : Robert Osfield
>>>> Added C++ specific path for calling std::map<>::erase() to avoid
>>>> issues with std::map<>::erase implementation that invalidates
>>>> iterators
>>>>
>>>> Sat, 5 May 2018 12:28:45 +0100
>>>> Author : Robert Osfield
>>>> Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be
>>>> removed in C++17
>>>>
>>>> Fri, 4 May 2018 16:11:31 +0100
>>>> Author : OpenSceneGraph git repository
>>>> Merge pull request #545 from emminizer/fix-gl3-text-bad-modeText only
>>>> applies GL_TEXTURE_2D modes when fixed function is availabl…
>>>>
>>>> Fri, 4 May 2018 06:44:13 -0400
>>>> Author : Daniel Emminizer
>>>> Text only applies GL_TEXTURE_2D modes when fixed function is
>>>> available.  Prevents GL3 Core Profile console spam.
>>>>
>>>> Fri, 4 May 2018 10:54:02 +0100
>>>> Author : Robert Osfield
>>>> Added non const version of State::getActiveDisplaySettings()
>>>>
>>>> Fri, 4 May 2018 09:44:43 +0100
>>>> Author : Robert Osfield
>>>> Added check for null to prevent null entries getting into the cache
>>>>
>>>> Fri, 18 Nov 2016 14:56:05 +0000
>>>> Author : Robert Osfield
>>>> Added osg::MakeString class to make it easier to create std::string's
>>>> using std::ostream style << usage.
>>>>
>>>> Fri, 4 May 2018 09:22:54 +0100
>>>> Author : Robert Osfield
>>>> Fixed null pointer warning
>>>>
>>>> Thu, 3 May 2018 12:56:08 +0200
>>>> Author : Björn Blissing
>>>> Check existence of path before reading imageWhen loading texture
>>>> images inside the FBX plugin check that the path
>>>> exists before trying to read the image. This is done to avoid
>>>> unnecessary warnings inside the readRefImageFile function.
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>>>>
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>>>
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