[osg-users] EXTERNAL: Re: EXTERNAL: Re: FBO setup not working..
Rowley, Marlin R
marlin.r.rowley at lmco.com
Thu May 10 05:55:51 PDT 2018
Btw, you was right - uncommenting out that GL_STENCIL_INDEX8_EXT made the errors go away.. interesting.
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Marlin Rowley
Software Engineer, Staff
[cid:image002.jpg at 01D39374.DEC5A2E0]
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
marlin.r.rowley at lmco.com<mailto:marlin.r.rowley at lmco.com>
From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Rowley, Marlin R (US)
Sent: Thursday, May 10, 2018 7:48 AM
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
Subject: EXTERNAL: Re: [osg-users] EXTERNAL: Re: FBO setup not working..
Robert,
Could you do me a favor and see if the example in the OpenSceneGraph 3 Cookbook, page 242 works on your computer? I was originally wanting to test with that but when I get totally white on the left side of the screen (when it should have been showing the depth buffer), I went to trying the osgpackeddepthstencil.cpp file.
I just want to make sure I’m overlooking something simple.
-M
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Marlin Rowley
Software Engineer, Staff
[cid:image002.jpg at 01D39374.DEC5A2E0]
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
marlin.r.rowley at lmco.com<mailto:marlin.r.rowley at lmco.com>
From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, May 10, 2018 2:58 AM
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org<mailto:osg-users at lists.openscenegraph.org>>
Subject: EXTERNAL: Re: [osg-users] FBO setup not working..
Hi Marlin,
On 9 May 2018 at 18:46, Rowley, Marlin R <marlin.r.rowley at lmco.com<mailto:marlin.r.rowley at lmco.com>> wrote:
Hello,
I get the following error when running the example: osgpackeddepthstencil.cpp
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
I have a AMD Radeon RX580.
I have just tested osgpackeddepthstencil on my Linux/NVidia system and it runs without errors.
Camera::attach() is the mechanism that the OSG uses to tell the OSG's rendering back-end how to set up FBO's, there isn't another route for this. Perhaps it's an issue with the enum values used with the attach calls, perhaps GL_STENCIL_INDEX8_EXT isn't supported by your system.
With driver/hardware specific issues like this having feedback from a range of users is helpful as it can give us an idea on what OS/drivers/hardware hard problems, this then gives clues as to what direction to look into.
Robert.
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